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- pic01
- 26
- COLOUR RENDERING
-
-
-
- Here you can see the same place in the
- Mandelbrot set, rendered by MandelTour
- at the top, and, at the bottom, as it
- would be rendered by most of its com-
- petitors, by means of a standard cyclic
- colouring technique.
-
- As you can see, the 17-arm star clearly
- visible at the top becomes so muddled up
- at the bottom that one should be rather
- strongly imaginative to think of diving
- in it so as to bring back attractive
- enlargements.
-
- On the contrary, the MandelTour picture
- clearly exhibits interesting structures
- which seem worth examining more closely.
-
-
- (In fact, MandelTour also includes a
- cyclic colouring mode, so you can get
- those usual pictures if you want them)
- ---------------------------------
- pic02
- 33
- THE 5 RENDERING MODES
-
- The "Rendering" menu makes a window to
- open as schematised at the top, in fact
- a kind of pop-menu. You can modify any
- active line (printed in inverse video)
- by clicking it.
-
- The four gadgets are self explanatory.
- Respectively, from the left, they are
- used to get the newly rendered picture,
- to open the palette, to put the window
- in the background so as to better see
- the picture, and to return to the
- general menu.
-
- The active mode is read in the 1st line
- and its parameters are displayed by the
- following lines. For instance, at the
- top, the "direct interpretation" is the
- basic rendering mode explained in the
- notice and its only parameter is the
- "least number of pixel per colour"
- (the number of colours used is only an
- information, which can't be selected).
-
- By clicking the 1st line, one can get
- successively the 4 other available
- rendering modes. Clicking once more
- makes the 1st mode to reappear. These
- modes and their parameters are
- explained in the following.
-
- -----------------------------------
- pic03
- 23
- DIRECT INTERPRETATION
-
-
- The "direct interpretation" is the
- basic colouring process explained in
- the manual and it is by far the most
- important rendering mode. Its only
- parameter is the "least number of
- pixels per colour" and you can see its
- effect in the two opposite pictures.
-
- In a few words, too low a value leads to
- pictures with too many colours, poorly
- used, with tenuous --or even scraggy--
- strands. Larger values lead to enhanced
- strands and stronger pictures, but one
- must not go too far; excessive values
- result in coarse pictures because there
- are not enough colours left.
-
- Of course, the optimum value is matter
- of taste.
-
- ---------------------------------
- pic04
- 31
- LOCALLY ENHANCED CONTRAST
-
- This mode allows to reinforce the
- strands beyond what can be obtained
- with the direct interpretation mode.
-
- The principle consists in multiplying
- the actual N with a factor all the
- larger as this N is farther from the
- least N in the neighbouring pixels.
- The exploration is done over a square
- with a 2 x "exploration radius" side.
- Better keep a low radius (1 or 2) so
- as not to crush the picture -and also
- for a faster operation.
-
- "Threshold" : nothing is done if the
- deviation from N to the local minimum
- is less than this threshold, so as to
- remove unwanted secondary effects for
- low N's.
-
- The "contrast factor" must be LESSENED
- to increase the effect. But mind its
- abruptness! A value of 10, for
- instance, has no effect as long as one
- is not deep enough in the Set, in such
- a way that the N-average is of the
- order of 2^10. Values beyond 15 are not
- accounted for.
-
- --------------------------------------
- pic05
- 18
- OUTLINES
-
- Points where N varies are detected and
- marked if N lies between the "lower"
- and the "upper threshold", by moving
- the colour in the palette by the
- displayed "colour skip".
-
- If "skip"=0, all points other than
- outlines are printed in black (opposite
- bottom picture).
-
- If both thresholds are at NMAX with a
- zero skip, one gets the outline of the
- Mandelbrot or Julia set (below).
- Remember, there is an infinite number
- of Julia sets... you should find your
- own outline!
- ------------------------------------
- pic06
- 30
- BLURRING
-
- These washed-out pictures (don't worry,
- surely some people will be fond of them)
- are obtained by taking the average of
- the N's in a square centered at the
- current pixel, the side of which is
- twice the "exploration radius". The
- N-average is then combined with the
- initial N, depending on the value of
- the "blurring weight":
- weight %N %average
- 0 50 50
- 1 25 75
- 2 12 88
- 3 6 94
- 4 3 97
- Taking more than 4 for the weight is
- useless. The partial inclusion of the
- original N aims at recalling some of
- the initial details, which otherwise
- would have been lost in the averaging
- process.
-
- The threshold (which can be either a
- lower or an upper threshold) limits
- the N-range where the blurring is
- done.
-
- (end of the notice )
- -------------------------------
- fin
-